Third Time's A Charm The final period of any project is a uniquely stressful time. The pressure of working to a deadline - whether arbitrary or financial - can really tak…
Talking A Good Game Update : We have a (slim) chance of making the top 100 games on Indie DB and thereby qualifying for their Game Of The Year award. You can help us get…
Super Glyph Quest Dev Diary 10 In which we nearly kill ourselves but somehow manage to hang on through submission. Upgrades Much simpler, I'm sure you'll agree. The Upgrade…
Super Glyph Quest Dev Diary 06 The days are beginning to blur. It's all starting to get a bit crunch-y. But that also means it's all beginning to come together, feature-wis…
Super Glyph Quest Dev Diary 05 After an interesting trip up to Birmingham to introduce Willow to her great-grandparents and her great-great(!)-grandmother, it's back to sunny W…
Riding the wave Even with the launch done and dusted, we've had little to no time to relax. All thoughts of making Glyph Quest a fire-and-forget game have falle…
10 Things I Have Learned Over The Last 6 Months These past few months have been quite a ride. Life has been throwing us all sorts of curve balls and I'm willing to bet there's plenty more t…
To the wire 'Terrifying' wouldn't fit in the banner We are close. Very close. So close, in fact, that I can almost taste it. I can almost taste the s…
Glyph Quest A female main character I think it's about time I started letting people know a bit more about The Plan 's progress. The past couple of month…