mechanics

Spreadsheets

In which I talk about, well, spreadsheets and their place in a designer's arsenal. I was recently in a job interview for a senior game design pos…

Weapon Design

In which I look at how my basic approach to data-driven weapon design has taken shape over the years. Fair warning - if talking about 'variables&…

Unlocking Content

There is an article over on Kotaku that really touched a nerve with me. You should go and read it first and then come back. Welcome back. You didn&#…

Nifty Board Game Mechanics

This past week, Leanne's sister and fella were over for a bit of a break from work. This means several things: Nobody sleeps*. Sales of rosé and …

Super Glyph Quest Dev Diary 09

In which I realise how long it's been since the last update and I remember that we have a logo we can use on this dev diary after all. Logo First…

Super Glyph Quest Dev Diary 08

In which we re-visit early ideas, meet up with some old friends and generally get excited about the future. The Story Who needs wallpaper? We've …

Making a God Game

I read Eurogamer's article on the problems that Godus is having recently and it got me thinking. Firstly, how accurate is the Eurogamer verdict…

Glyph Quest

A female main character I think it's about time I started letting people know a bit more about The Plan 's progress. The past couple of month…