Spreadsheets In which I talk about, well, spreadsheets and their place in a designer's arsenal. I was recently in a job interview for a senior game design pos…
Weapon Design In which I look at how my basic approach to data-driven weapon design has taken shape over the years. Fair warning - if talking about 'variables&…
Unlocking Content There is an article over on Kotaku that really touched a nerve with me. You should go and read it first and then come back. Welcome back. You didn…
Nifty Board Game Mechanics This past week, Leanne's sister and fella were over for a bit of a break from work. This means several things: Nobody sleeps*. Sales of rosé and …
Super Glyph Quest Dev Diary 09 In which I realise how long it's been since the last update and I remember that we have a logo we can use on this dev diary after all. Logo First…
Super Glyph Quest Dev Diary 08 In which we re-visit early ideas, meet up with some old friends and generally get excited about the future. The Story Who needs wallpaper? We've …
Making a God Game I read Eurogamer's article on the problems that Godus is having recently and it got me thinking. Firstly, how accurate is the Eurogamer verdict…
Glyph Quest A female main character I think it's about time I started letting people know a bit more about The Plan 's progress. The past couple of month…