game development

Dungeon Generator Part 1

In which I start tinkering with an idea for a dungeon crawler game. I like procedural things. I find their existence fascinating. I mean, I don't…

Tutorials

In which I attempt to capitalise on my new-found Twitter followers and dig up an old post I meant to upload ages ago because it feels like it's r…

Weapon Design

In which I look at how my basic approach to data-driven weapon design has taken shape over the years. Fair warning - if talking about 'variables&…

Hi Octane

In which I feel like I should expand on that tweet... Jennifer Scheurle , a game designer from down under, recently posted a tweet asking devs about…

Glyph Quest Chronicles - The Post Mortem

In which Glyph Quest Chronicles comes out and I spend a disproportionate amount of time staring at analytics. Leanne and Shin had both signed up to d…

Comfort Zone

In which I lament the fact that all of the things I appear to be doing these days make me supremely uncomfortable. Chronicles running on an Android d…

Nordic Game Conference 2017

Where we tick another game conference off the list and learn a little bit about efficient international travel. We've just got back from Malmö. L…