iOS

Glyph Quest Chronicles - The Post Mortem

In which Glyph Quest Chronicles comes out and I spend a disproportionate amount of time staring at analytics. Leanne and Shin had both signed up to d…

Comfort Zone

In which I lament the fact that all of the things I appear to be doing these days make me supremely uncomfortable. Chronicles running on an Android d…

Softly softly catchy monkey

In which we actually release Glyph Quest Chronicles into the wild, albeit in a limited fashion. It is done. That statement is false. It is almost  d…

Third Time's A Charm

The final period of any project is a uniquely stressful time. The pressure of working to a deadline - whether arbitrary or financial - can really tak…

Super Glyph Quest - The Aftermath

In which the game comes out and the rollercoaster starts. Reviews In the interests of me not losing my mind, let's start off on a positive note s…

Super Glyph Quest Dev Diary 10

In which we nearly kill ourselves but somehow manage to hang on through submission. Upgrades Much simpler, I'm sure you'll agree. The Upgrade…

Super Glyph Quest Dev Diary 09

In which I realise how long it's been since the last update and I remember that we have a logo we can use on this dev diary after all. Logo First…

Godus - a review

Throughout its development, there has been a lot of attention lavished on 22 Cans' Godus . For better or worse, the internet just can't get …