design

Spreadsheets

In which I talk about, well, spreadsheets and their place in a designer's arsenal. I was recently in a job interview for a senior game design pos…

Dungeon Generator Part 1

In which I start tinkering with an idea for a dungeon crawler game. I like procedural things. I find their existence fascinating. I mean, I don't…

Tutorials

In which I attempt to capitalise on my new-found Twitter followers and dig up an old post I meant to upload ages ago because it feels like it's r…

Third Time's A Charm

The final period of any project is a uniquely stressful time. The pressure of working to a deadline - whether arbitrary or financial - can really tak…

Konsoll 2015

It's a bit after the fact, but here is the fun and games that was our Konsoll 2015 experience. Konsoll is an annual games conference that takes p…

Unlocking Content

There is an article over on Kotaku that really touched a nerve with me. You should go and read it first and then come back. Welcome back. You didn&#…